﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RTS
{
	class Swordsman : Unit
	{
		public Swordsman(GameMain game) : base(game)
		{
			//collisionRadius = 10;

			trainTime = 5;
			velocity = 2.5F;
			maxLife = life = 100;

			DefineTextures();
		}

		private void DefineTextures()
		{
			unitTextures = new RTSUnitTextures( new TextureSize(225, 225) );

			unitTextures.Idle = "idle-1 sprite sheet Foot Man";
			unitTextures.Walk = "walking sprite sheet Foot Man";
			unitTextures.Attack = "attack-1 sprite sheet Foot Man";
			unitTextures.Death = "death sprite sheet Foot Man";
		}

	}
}



